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Lake Ontario Research Institution

Lake Ontario Research Institution

A Roblox experience owned by Vlandask Research Corporation.

HorrorENSCPhorrorsimulation

Description (written by the developer; not a statement by this register)

VLANDASK RESEARCH CORPORATION - LAKE ONTARIO RESEARCH INSTITUTION ====================================================================== The Vlandask Research Corporation is responsible for investigating "paranatural" phenomena - objects, places, or elements which violate the known laws of reality and exist outside of conventional scientific understanding. Established 1949. This is an experimental "SCP:F" esque game that's currently in development. Do not expect a finished product upon joining. NOTICE: This game is currently in closed alpha testing, meaning if you aren't apart of the testing group, you won't be allowed to join. If need be, you can use !help to contact an available moderator in-game. Heavily inspired by Delta International, Thunder Scientific Corporation and SCP Containment Breach.

Last updated by the developer 9 Aug 2026, 21:07 UTC.

2
playing (measured 11 Aug 2026, 23:51 UTC)
15,601
lifetime visits
86%
liked (38 👍 / 6 👎)
60
favourites (3.8 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dono 4 oh my goody goody goodness!!!!
1,000 R$
dono 3!!!!
500 R$
dono 2 bro!!
250 R$
dono 1 omg!
100 R$
the tamashi pass
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Degree · other146 · 0.00% win
Unauthorized Access · collection120 · 0.00% win
The King of the Hill · other117 · 0.00% win
Grand Theft Auto · other102 · 0.00% win
Science Without Ethics · secret98 · 0.00% win
Here Comes The Sun · other48 · 0.00% win
Relaxed Safety Protocols · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888716 August 2026 — 88 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:2186-2
16 Aug 2026, 17:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.