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[🏝️🌞] Funky Outpost

[🏝️🌞] Funky Outpost

A Roblox experience owned by Raxoon's Lobby.

ShooterENfree-for-allmelee and gunstrolling

Description (written by the developer; not a statement by this register)

NEW EXCLUSIVE TOY, SUMMER SCOOTER 🛴 Enter Funky Outpost, where free-for-all chaos meets playful strategy! Smash through enemy defenses and fight off other players in a nonstop, hilarious warzone. Every match is packed with goofy moments, unexpected tricks, and intense battles—can you survive the madness? ⚔️💥 Key Features: • Wreck other players’ defenses using melee weapons and a vast arsenal of guns 🔫, each with unique ways to dominate. • Explore a large, free-roam map 🌍, teleport to friends (or prank them), and set traps that can take out foes in a single hit. • Unlock fun toys 🎨, experiment with strategies, and embrace endless opportunities for chaos and trolling. • Nonstop, hilarious battles in every match—survive the madness and dominate the outpost!

Last updated by the developer 27 Jun 2026, 23:20 UTC.

0
playing (measured 15 Aug 2026, 13:37 UTC)
6,652
lifetime visits
95%
liked (19 👍 / 1 👎)
12
favourites (1.8 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ye Saloon Plot Structure
499 R$
Nunchucks
199 R$
VIP 👑
149 R$
Meme Emote Pack
79 R$
Halfed Respawn Time
49 R$
Double Allowance
49 R$
Toxic Emote Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Funky Outpost! · welcome184 · 0.00% win
I Like Trains · other55 · 0.00% win
Nunchucks · other54 · 0.00% win
Funky Chrimah · other50 · 0.00% win
Little Guy · other44 · 0.00% win
Iconic Banana · other38 · 0.00% win
Funky Halloween · other36 · 0.00% win
Universal Sign Of Peace · social24 · 0.00% win
Backrooms Escapee · progression20 · 0.00% win
Sorry that's Joe · other19 · 0.00% win
OH RATS! · other17 · 0.00% win
Natural Baller · other16 · 0.00% win
The Funky Dart Odyssey16 · 0.00% win
It's the first of the month · other15 · 0.00% win
Moolah Miner · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:1895no change
17 Aug 2026, 17:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.