Roblox RegisterIndependent record of Roblox groups Ā· not affiliated with Roblox Corporation
🧢NEED MORE  DRIP🧢

🧢NEED MORE DRIP🧢

A Roblox experience owned by Gamenest Studio.

Social & hangoutENstyle competitionchaossocial roleplay

Description (written by the developer; not a statement by this register)

Dad says you’ve got no swag. No style. No drip. Just a regular, drip-less life. And guess what? That’s not gonna fly. New endings coming soon! Join the group and like the game for 25% more walkspeed! Disclaimer: This game uses auto-translate for many languages, so some text might not be correct. TAGS: CHAOS, NMDrip, Heat, Cold, Smart, Poo, MOG, Mew, Need More, HUZZ, AURA

Last updated by the developer 15 Mar 2026, 23:00 UTC.

0
playing (measured 11 Aug 2026, 18:47 UTC)
151,767
lifetime visits
65%
liked (100 šŸ‘ / 54 šŸ‘Ž)
408
favourites (2.7 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Be Your Avatar
249 R$
HELP PASS
149 R$
X2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mad Barber Ending Ā· progression27,769 Ā· 0.00% win
Revenge Ending Ā· progression13,519 Ā· 0.00% win
Good Drip Ending Ā· progression9,677 Ā· 0.00% win
Wrong Drip Ending Ā· progression2,529 Ā· 0.00% win
Nuke Ending Ā· progression3 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked4 September 2026 — 65 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:5065no change
15 Aug 2026, 07:1765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.