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[⛵] Island Tower!

[⛵] Island Tower!

A Roblox experience owned by 3D Experiences.

ObbyENobbytrollingtower climbing

Description (written by the developer; not a statement by this register)

Stranded on an island, your only hope to escape is to complete the obby tower! Will you become the top escaper, or the top troller? 💰 Climb the tower to get rich! 😂 Troll players to hold them back! 🏆 Become the best escaper! Like 👍 the game and join the group for exclusive Golden Slap! 💪🏽 Inspired by Camo Troll Tower and Slap Tower

Last updated by the developer 17 Oct 2025, 17:14 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
12,526
lifetime visits
81%
liked (29 👍 / 7 👎)
17
favourites (1.4 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,499 R$
GODLY SLAP (OP!) [PERMANENT]
399 R$
Rainbow Carpet [PERMANENT]
299 R$
HUGE Slap! [PERMANENT]
199 R$
Gravity Coil [PERMANENT]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,594 · 0.00% win
You Beat the Secret Area! · secret781 · 0.00% win
You Won! · progression198 · 0.00% win
10 Wins! · progression12 · 0.00% win
100 Wins! · progression2 · 0.00% win
1000 Wins! · progression0 · 0.00% win
10000 Wins! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.