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[ITEMS] POLICE PRISON RUN (Obby)

[ITEMS] POLICE PRISON RUN (Obby)

A Roblox experience owned by Games to Live By!.

ObbyENprison escapeitem-based mechanicsparkour

[ITEMS] POLICE PRISON RUN (Obby) is an obby experience created on 2025-09-20. The game has accumulated 1,166,699 lifetime visits and holds 118 favorites. Currently, zero users are playing. The title maintains a 58% like percentage. The description highlights features such as special items, traps, and challenges for players to navigate.

Description (written by the developer; not a statement by this register)

🏃‍♂️ ESCAPE PRISON with CRAZY ITEMS! 🏃‍♀️ He’s back… but this time, you’ve got ITEMS to survive his traps! Can you outrun Him and make it through the prison with the most OP gear? ✨ FEATURES: 🔑 Unlock and use special ITEMS to beat the obby in new ways 🔥 Dodge his traps, guards, and chaos at every corner 🎮 Tons of challenges, hilarious fails, and epic escapes 🏆 Race with friends and show off your fastest time 💥 He isn’t making it easy. Every run is different—only the smartest (or silliest) escapes will succeed! 👉 Play now, grab your ITEMS, and ESCAPE HIS PRISON!

Last updated by the developer 24 Dec 2025, 04:02 UTC.

0
playing (measured 11 Aug 2026, 10:35 UTC)
1,166,699
lifetime visits
58%
liked (19 👍 / 14 👎)
118
favourites (0.1 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME :D · welcome698,218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.