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Visualize your ping! [📷]

Visualize your ping! [📷]

A Roblox experience owned by 'Loyalty..

OtherENnetwork visualizationlatency tooldeveloper utility

Description (written by the developer; not a statement by this register)

❓ Ever wondered how people are able to hit you from so far away in combat games in roblox? Here's the answer you're looking for, you can view your serverside character (The character other players see) and see for yourself how behind it is from your clientside character (How you see yourself). 🏃 Press Shift to sprint. (If on mobile there should be a sprint button, if on controller then with the top button on the DPad.) 📡 Enable / Disable the visualizer with the toggle button. 📖 If you are more knowledgeable about roblox and want to specifically look at the HumanoidRootPart, you can also do that with the highlight button! 🕰️ Change the time of day by putting a number in the text box. 🛠️ Game is still being worked on constantly! There may be some bugs in-game.

Last updated by the developer 16 Dec 2025, 20:48 UTC.

0
playing (measured 23 Aug 2026, 05:33 UTC)
26,848
lifetime visits
88%
liked (71 👍 / 10 👎)
57
favourites (2.1 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome9,766 · 80.0% win
Completed obby · progression134 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.523 August 2026 — 87 % liked12 September 2026 — 87 % liked2 October 2026 — 88 % liked23 August 20262 October 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 05:3488+1
12 Sept 2026, 05:3487no change
23 Aug 2026, 05:3387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.