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Build A Bomber

Build A Bomber

A Roblox experience owned by Build a Brain Studios.

SimulatorENvehicle_customizationarcade_shooterresource_management

Description (written by the developer; not a statement by this register)

🚗 Design your own bomber and destroy all the obstacles under you! Watch out for the turrets! 🛠️ The shop refreshes with new stuff! 💵 Earn money by destroying stuff! ⛽ Make sure you have enough fuel! 💾 Save your plane! 🔥Your plane shoots offline so COME BACK FOR YOUR REWARD!

Last updated by the developer 14 Jul 2026, 12:22 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
492,826
lifetime visits
60%
liked (929 👍 / 623 👎)
2,134
favourites (4.3 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavy Bomber
399 R$
Spine Bomber
299 R$
2x Money
199 R$
Basic Fighter Plane
179 R$
Spear Bomber
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other280,009 · 100.0% win
A · other279,908 · 100.0% win
P · other279,790 · 100.0% win
N · other279,204 · 100.0% win
E · other277,824 · 100.0% win
1,000 DAMAGE! · progression159,074 · 100.0% win
10,000 DAMAGE! · other53,131 · 10.5% win
50,000 DAMAGE! · progression16,760 · 10.5% win
100,000 DAMAGE! · progression9,167 · 21.1% win
500,000 DAMAGE! · progression2,215 · 10.5% win
1,000,000 DAMAGE !! · progression1,214 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked13 September 2026 — 60 % liked24 September 2026 — 60 % liked14 October 2026 — 60 % liked24 October 2026 — 60 % liked14 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:5360no change
14 Oct 2026, 00:5260no change
24 Sept 2026, 00:5060no change
13 Sept 2026, 23:2360no change
3 Sept 2026, 23:1660no change
24 Aug 2026, 21:2060no change
14 Aug 2026, 21:1860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.