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Project: FOWI

Project: FOWI

A Roblox experience owned by Frost's Stuffs the second.

Tower defenseENTower Defense SimulatorOverhaulStrategy

Description (written by the developer; not a statement by this register)

cancelled and unfinished This game is a Tower Defense Simulator fan game, to be exactly - our view of "Overhaul" update that was presented in the game in 2020, adding content spreading from scrapped content of these years to entirely unique ones --- Latest Update Log - Added nire Notes: - This game is currently in early development, many stuff is subject to be changed - ^ which is the reason why there is such a small amount of content present in the game - we are trying to minimize use of TDS assets used in the game - our team is consistent of 3 people, therefore updates may end up releasing rarely - have a suggestion? let us know in our community server. Tower Defense Simulator is owned by Paradoxum Games Credits are presented in game Inspired by various Tower Defense games on Roblox - ^ Especially these ones: Critical Tower Defense, Tower Blitz & Tower Defense Game Test Join our community server for Sneak Peaks! evil tags: Tower Defense, TD, Strategy, Defense, Tower, TDS, NIRE

Last updated by the developer 9 Jun 2026, 20:01 UTC.

0
playing (measured 22 Aug 2026, 01:49 UTC)
299
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (13.4 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

weelcome · welcome38 · 0.00% win
Gravekeeper Defeated · progression30 · 0.00% win
defaeted grave digger · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked1 September 2026 — 100 % liked22 August 20261 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 22:51100no change
22 Aug 2026, 13:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.