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[⚔️ UPD] Sword Fishing

[⚔️ UPD] Sword Fishing

A Roblox experience owned by Sword Fishers.

SimulatorENfishingweapon collectionoffline progression

[⚔️ UPD] Sword Fishing is a Roblox simulator experience created in 2025. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 6,181,609 lifetime visits and 6,216 favorites to date. It holds a 96% like rate, with 3 players active at last count. It is listed in the simulator category on the index.

Description (written by the developer; not a statement by this register)

📅 Update 6th, December, 2025 - Rafts are Here! Place down a Raft to passively earn Weapons Offline! - UI Polishing - More Weapons have been added! 🎣 Cast your rod, ⚔️Catch powerful swords, 🌊 Fight enemies with the swords you catch from the sea! Like the game and join the group for 1.5x luck on all of your catches!

Last updated by the developer 4 Aug 2026, 20:11 UTC.

3
playing (measured 10 Aug 2026, 16:00 UTC)
6,181,609
lifetime visits
96%
liked (11,924 👍 / 436 👎)
6,218
favourites (1.0 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wizard Rod
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Sword Fishing! · welcome3,415,129 · 60.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked22 September 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:5396no change
12 Oct 2026, 23:5296no change
22 Sept 2026, 23:5196no change
13 Aug 2026, 23:4896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.