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[NEW!💿] 200+ Scene Outfits!

[NEW!💿] 200+ Scene Outfits!

A Roblox experience owned by nakamura okuto.

Fighting & PvPENfashionavatar customizationscene/emo aesthetic

Description (written by the developer; not a statement by this register)

Over 200+ Scene Outfits waiting for you 💀 🎮 All purchases made in-game will instantly appear in your Roblox account. 🌟 Don’t forget to like + favorite to support the game and unlock more updates! 🖤 Features iconic substyles: Scene ✨, Emo 💀, Goth 🕸️, Punk 🔥, Cybercore 💿, Grunge ⚡, Mallgoth 🧷 & Y2K 💫 ⚠️ The game is still in BETA → expect regular updates & fresh outfits. ⚠️ Most avatars featured in this game are not mine — full credit goes to the original users who own and created them. In-game purchases also support UGC creators. (Want something removed? Message us on Roblox & it’ll be taken down immediately.) 👑 built with love by: Ricky (Yari) 🩸

Last updated by the developer 13 Jul 2026, 22:18 UTC.

0
playing (measured 18 Aug 2026, 03:15 UTC)
4,073
lifetime visits
94%
liked (31 👍 / 2 👎)
102
favourites (25.0 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome ! ˶ᵔ ᵕ ᵔ˶ · welcome2,959 · 100.0% win
met the ownerr!! >ᴗ< · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked28 August 2026 — 94 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:1694no change
18 Aug 2026, 03:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.