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Scream VI [RP] 🔪

Scream VI [RP] 🔪

A Roblox experience owned by Scream VI - Official Group.

RoleplayENhorrormovie-iproleplay

Scream VI [RP] 🔪 is a roleplay experience from 2025 with over 6.9 million lifetime visits. It records 89 playing now, a like rating of 76%, 27,224 favourites.

Description (written by the developer; not a statement by this register)

Scream VI [RP] - Stuff Coming Soon - Gales Apartment, And Park Map, Restaurant Map With Alleyway, More Animations, New Morph System, Avatar Customization, ✨ Press Left CTRL To Crawl Press Shift + P To Go in Freecam Mode. Scream VI | Scream 6 | Ladder | Ghostface | Anika | Scream 5 | Scream | Rp | Roleplay | Killer | Scary | Thank you for playing the game! Please give a 👍 Or Favourite! 🌟 PLEASE NOTE THAT THIS GAME MAY CONTAIN SOME BUGS, AS I AM STILL LEARNING AND IMPROVING MY SKILLS IN ROBLOX AND SCRIPTING, I AM ALSO A SOLO DEV.

Last updated by the developer 2 Sept 2026, 02:11 UTC.

89
playing (measured 2 Sept 2026, 06:50 UTC)
6,901,788
lifetime visits
75%
liked (5,335 👍 / 1,743 👎)
29,922
favourites (4.3 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89552320.510 August 20262 September 2026
276 measurements spanning 23 days, net -463. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–621 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 276
Measured (UTC)PlayersChange
2 Sept 2026, 06:5089-11
2 Sept 2026, 05:50100-21
2 Sept 2026, 04:50121-36
2 Sept 2026, 03:50157-37
2 Sept 2026, 02:50194-30
2 Sept 2026, 01:50224-22
2 Sept 2026, 00:50246-89
1 Sept 2026, 23:50335-7
1 Sept 2026, 22:50342+15
1 Sept 2026, 21:50327+29
1 Sept 2026, 20:50298+57
1 Sept 2026, 19:50241-23
1 Sept 2026, 18:50264+2
1 Sept 2026, 17:50262-34
1 Sept 2026, 16:50296-14
1 Sept 2026, 15:50310+30
1 Sept 2026, 14:50280+26
1 Sept 2026, 13:50254+22
1 Sept 2026, 12:50232-28
1 Sept 2026, 11:50260first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chainsaw
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Scream VI [RP] 🔪 · other1,921,735 · 96.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757876.514 August 202623 October 2026
283 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 283
Measured (UTC)% likedChange
23 Oct 2026, 00:3275no change
13 Oct 2026, 00:3175-1
3 Oct 2026, 00:3076no change
23 Sept 2026, 00:2376no change
13 Sept 2026, 00:2376no change
3 Sept 2026, 00:2376no change
2 Sept 2026, 06:5076no change
2 Sept 2026, 05:5076no change
2 Sept 2026, 04:5076no change
2 Sept 2026, 03:5076no change
2 Sept 2026, 02:5076no change
2 Sept 2026, 01:5076no change
2 Sept 2026, 00:5076no change
1 Sept 2026, 23:5076no change
1 Sept 2026, 22:5076no change
1 Sept 2026, 21:5076no change
1 Sept 2026, 20:5076no change
1 Sept 2026, 19:5076no change
1 Sept 2026, 18:5076no change
1 Sept 2026, 17:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.