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Hammer Run! 💥

Hammer Run! 💥

A Roblox experience owned by Games Not Available.

Fighting & PvPENcombatleaderboardmultiplayer

Hammer Run! 💥 is a fighting-pvp Roblox experience created on 2025-09-21. The game has recorded 2,470,702 lifetime visits and holds 3,014 favorites. Currently, zero users are playing. The title maintains a 51% like percentage. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

💥 Welcome to Hammer Run! How to Play: • ⚒️ Smash players with your hammer and send them flying! • 💥 Respawn fast & keep fighting! • 💪 Unlock new hammers and climb the leaderboard! 👍 Like the game & join the group for updates! 💻 Play on PC, Mobile, Tablet & Console!

Last updated by the developer 24 Jun 2026, 21:15 UTC.

0
playing (measured 11 Aug 2026, 00:37 UTC)
2,470,702
lifetime visits
52%
liked (1,966 👍 / 1,843 👎)
3,014
favourites (1.2 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
2 R$
Instant Spin
2 R$
Super Speed
2 R$
MVP
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R · other1,328,841 · 100.0% win
E · other1,328,476 · 100.0% win
M · other1,328,015 · 100.0% win
M · other1,327,488 · 100.0% win
A · other1,326,950 · 100.0% win
H · other1,326,669 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.514 August 2026 — 51 % liked24 August 2026 — 52 % liked3 September 2026 — 52 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3652no change
24 Aug 2026, 07:3452+1
14 Aug 2026, 07:3451first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.