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RUN FROM BABY SAJA! (OBBY)

RUN FROM BABY SAJA! (OBBY)

A Roblox experience owned by Dollars & Dreams.

ObbyENjump scaresK-Pop Demon Hunterschase

RUN FROM BABY SAJA! (OBBY) is an obby experience created on 2025-09-21. It records 925,252 lifetime visits and 207,108 favorites. The current player count is zero. The like percentage stands at 61 percent. The description notes jump scares and a chase theme inspired by Baby Saja.

Description (written by the developer; not a statement by this register)

⚠️ Note: This game contains jump scares! 👶 Welcome to RUN FROM BABY SAJA! (OBBY) — inspired by Baby Saja from K-Pop Demon Hunters! Don’t let her cute looks fool you… Baby Saja is fast, powerful, and unstoppable. She’s broken loose inside the prison and is coming straight for YOU! 💨 Run through wild obstacles, dodge traps, and survive terrifying chases as Baby Saja hunts you down with her demon energy. Every stage gets harder, scarier, and more unpredictable — one slip, and Baby Saja will catch you! 🔥 Do you have what it takes to outrun the youngest and most chaotic demon hunter? 👍 Like and ⭐ Favorite the game to show your support!

Last updated by the developer 7 Feb 2026, 23:51 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
925,252
lifetime visits
61%
liked (263 👍 / 168 👎)
209,330
favourites (226.2 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome617,304 · 100.0% win
Completed RUN FROM BABY SAJA! · progression20,730 · 0.00% win
Baby Saja Collector! · collection3,016 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 61 % liked23 October 2026 — 61 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:1561no change
13 Sept 2026, 18:2061no change
3 Sept 2026, 18:1761no change
24 Aug 2026, 16:1861no change
14 Aug 2026, 16:1561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.