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SpyderSammy's Brainrot Shop

SpyderSammy's Brainrot Shop

A Roblox experience owned by Quillon.

RoleplayENbrainrotroleplaysocial

Description (written by the developer; not a statement by this register)

🦈 SpyderSammy’s Brainrot Shop 🦈 LIKE THE GAME FOR A FREE SECRET!! ❤️ Welcome to the one and only brainrot shop — your cozy place to relax, hang out with friends, and purchase items as the ultimate stealer! 🌷🪴✨ Explore the shop, discover fun in-game and virtual items, decorate your dream base, and create stories with your friends. Whether you’re stealing brainrots, buying cute secrets, or just chilling, there’s always something new to enjoy! 🐮💚 👍 If you’re having fun, don’t forget to leave a like and share the game with your friends — your support helps our little brainrot community grow bigger and better! 🌟🦈 ⚠️ This game is intended solely for roleplay. Items purchased cannot be worn on your avatar, either in-game or outside. All gamepasses serve roleplay purposes only. Purchases are considered donations to our group. We are not responsible for any purchases made without reading this notice.

Last updated by the developer 8 Dec 2025, 02:27 UTC.

0
playing (measured 18 Aug 2026, 14:45 UTC)
3,661
lifetime visits
81%
liked (17 👍 / 4 👎)
75
favourites (20.5 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
30 R$
VIP
20 R$
2x Money
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,465 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.