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Nocturne

Nocturne

A Roblox experience owned by Nocturnal Group.

Social & hangoutENsocial deductionhorrorasymmetric multiplayer

Description (written by the developer; not a statement by this register)

Step into the Trials of a Fallen Society. In the shadows, trust is as deadly as fear itself. A plague broke the world. A serum was meant to fix it but it made something else. The architects who built it are still watching. 3–8 of you wake up in the trial zone. Most are Survivors but one is secretly a Nocturne: human in the light, monsters in the dark. Nobody knows who. [🔦 SURVIVORS]: Fix the breaker boxes to shorten the blackout time. Loot for tools and watch players that linger near the vials. When the lights go out and the gas pours in, escape to the next area. Survive, or be left behind. [👹 NOCTURNES]: Drink the serum without being seen. When the lights go out, transform and devour everyone. Lie, deceive and vote out the innocent. Two cycles. Two blackouts. One hatch out. If even one Survivor escapes, the Survivors win. If the Nocturnes kill them all first, the Nocturne wins.

Last updated by the developer 17 Jul 2026, 14:12 UTC.

7
playing (measured 10 Aug 2026, 23:38 UTC)
377,293
lifetime visits
84%
liked (1,591 👍 / 297 👎)
10,883
favourites (28.8 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:387first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Crown
699 R$
Sweet Deal
349 R$
Currency Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome198,951 · 100.0% win
Meet an Architect · other434 · 0.00% win
Supporting the Cause · other429 · 0.60% win
Jack of All Trades · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3284no change
14 Aug 2026, 23:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.