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Happy Oofday Ⅳ

Happy Oofday Ⅳ

A Roblox experience owned by Oof Games 2.

AdventureENtime travelco-opcyborg

Description (written by the developer; not a statement by this register)

HAPPY OOFDAY PART FOUR After you destroyed Ooftron, his immortal orb sent you back through time to Oof's childhood so that he could terminate you. You must work with little Oof and another friend to kill the cyborg and make it back to your time period alive! Developed by OofGamesLord (inspired by Couch_Bread) Join our group Oof Games 2 for more games like this! https://www.roblox.com/groups/3788014/Oof-Games-2

Last updated by the developer 26 Jan 2023, 19:16 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
1,132,023
lifetime visits
82%
liked (1,540 👍 / 336 👎)
9,857
favourites (8.7 per 1k visits)
13 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
100 R$
Donation : )
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WHAT IS THAT!! · other133,296 · 17.4% win
Rocking Chair Again · other54,197 · 17.4% win
You Woke Up Oofen! · welcome14,950 · 17.4% win
Good Ending · progression6,075 · 0.00% win
Bad Ending · progression3,220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3382no change
14 Aug 2026, 14:3282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

happy-oofday.fandom.com2 active editors · 703 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.