Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Eat Brainrot for fight[UPD2]

Eat Brainrot for fight[UPD2]

A Roblox experience owned by Eat for Fight.

Fighting & PvPENbattle-royalezone-controlmeme-culture

Eat Brainrot for fight[UPD2] is a fighting-pvp Roblox experience created on 2025-09-21. The title has accumulated 5,023,331 lifetime visits and 12,865 favorites. Currently, zero players are active. The experience maintains a 93% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🍴 Welcome to Eat Brainrot for Fight! ⚔️🧠 How to play? 👉 Eat the Brainrot to gain POWER! 💪 👉 Capture the strongest zones and claim them as yours! 🏰 👉 Defeat other players in battle and rise to the top! 🔥 👑 Who will become the ultimate champion? ✨ Code: NEW ✨ 🎁 Join our group to grab rewards and stay up-to-date with future updates! 👍 Don’t forget to LIKE & FAVORITE to support the game! 🌟

Last updated by the developer 30 Nov 2025, 20:07 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
5,023,331
lifetime visits
93%
liked (6,582 👍 / 491 👎)
12,865
favourites (2.6 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power Gain_6
1,999 R$
Power Gain_5
699 R$
Power Gain_4
299 R$
Luck_3
199 R$
Fast Eating_3
99 R$
Power Gain_3
99 R$
Luck_2
99 R$
Fast Eating_2
39 R$
Power Gain_2
39 R$
Luck_1
29 R$
Starter Pack
29 R$
9R$ PET
9 R$
AutoSpin
9 R$
Power Gain_1
9 R$
1K Badges
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3493no change
24 Aug 2026, 01:3393no change
14 Aug 2026, 01:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.