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Roller Coaster Tower 🎢

Roller Coaster Tower 🎢

A Roblox experience owned by Outside The Basement.

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Roller Coaster Tower is an adventure experience created on 2025-09-21. It currently has 29 players online. The game has accumulated 7,413,145 lifetime visits, 1,120,775 favorites, and an 88% like percentage.

Description (written by the developer; not a statement by this register)

😜 Welcome to Roller Coaster Tower! 🎢 Do you think you can make it to the end? Welcome to the classic Roblox Tower but with roller coasters! 💪 Join the group & like the game to get a FREE SLAP TOOL

Last updated by the developer 22 Jul 2026, 20:34 UTC.

29
playing (measured 10 Aug 2026, 14:18 UTC)
7,413,145
lifetime visits
88%
liked (3,478 👍 / 491 👎)
1,245,436
favourites (168.0 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1830first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PERMANENT Flying Carpet
199 R$
[OP] UNLIMITED CHECKPOINTS
99 R$
Admin!
79 R$
[OP] PERMANENT Fusion Coil
49 R$
Lava Skin
40 R$
PERMANENT Gravity Coil!
39 R$
[OP] PERMANENT Godly Slap
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game ! · welcome4,729,165 · 100.0% win
TROLLER! · other2,555,920 · 75.0% win
You finished the TOWER ! · progression196,724 · 4.4% win
You unlocked World 2 · progression100,084 · 2.6% win
You found the Fire Slap! · collection25,432 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3688no change
12 Oct 2026, 22:3588no change
2 Oct 2026, 22:3488no change
22 Sept 2026, 22:3388no change
12 Sept 2026, 22:3288no change
2 Sept 2026, 22:3288no change
23 Aug 2026, 22:3188no change
13 Aug 2026, 22:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.