Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mount Hook

Mount Hook

A Roblox experience owned by SG Studio Games.

SimulatorIDphysicsmovementsimulation

Description (written by the developer; not a statement by this register)

🎯"Mount Hook" menghadirkan pengalaman seru menggunakan grappling hook yang realistis dan dinamis. Pemain dapat menembakkan tali pengait ke berbagai permukaan, berayun mengikuti gravitasi, dan meluncur cepat dari satu titik ke titik lain. ✨ Fitur Utama: Sistem Grappling Hook yang halus dan responsif Efek suara dan animasi realistis saat menarik tali Dukungan penuh untuk PC, Mobile, dan Controller Fisika ayunan alami dengan efek momentum Gunakan double jump untuk mengaitkan tali 💡 Tips Bermain: 1. Arahkan pandangan ke arah objek Hook Point untuk mengait. 2. Tekan lompat dua kali (double tap Jump) untuk menarik tali. 3. Tekan lagi untuk melepaskan hook dan meluncur bebas! Rasakan kebebasan dan kecepatan di udara dengan Mount Hook! Jadilah master ayunan dan tunjukkan skill mobilitasmu di setiap medan.

Last updated by the developer 31 Mar 2026, 17:36 UTC.

0
playing (measured 31 Aug 2026, 07:08 UTC)
488
lifetime visits
80%
liked (4 👍 / 1 👎)
0
favourites
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
60 R$
Speed Coil
25 R$
Heart Gift
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mysterious Sigma Chair · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.