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[ πŸŽ€ ] Cutecore Outfit Ideas

[ πŸŽ€ ] Cutecore Outfit Ideas

A Roblox experience owned by hvaunted.

Fighting & PvPENfashioncatalog editoraesthetic

Description (written by the developer; not a statement by this register)

πŸŽ€ 🐾 Welcome to Cutecore Outfit Ideas! β€’ all items purchased in-game will stay in your Roblox inventory! 🍑 β€’ please leave a like to help us grow πŸŽ€ β€’ adding more outfits in the next update 🌸 join the group for more! 🌸 https://www.roblox.com/groups/32799773/hvaunted#!/about built by @hvaunttt gfx by @hvaunttt ❗ WE DO NOT OWN ANY OF THE UGC IN THE GAME ❗ if you want your UGC removed, please comment on the group wall. contact us if you have any questions or concerns. Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween (IF WANTED TO BE TAKEN DOWN, SEND A MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)

Last updated by the developer 2 Aug 2026, 11:05 UTC.

1
playing (measured 10 Aug 2026, 19:19 UTC)
26,755
lifetime visits
76%
liked (39 πŸ‘ / 12 πŸ‘Ž)
319
favourites (11.9 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:191first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wellcome to Cutecore Outfit Ideas Β· welcome17,106 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7616 August 2026 β€” 76 % liked26 August 2026 β€” 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:0676no change
16 Aug 2026, 06:0676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.