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Steal a Chiikawa! [UPD]

Steal a Chiikawa! [UPD]

A Roblox experience owned by The Other! UGC.

TycoonENChiikawaclickersocial

Steal a Chiikawa! [UPD] is a tycoon experience created on 2025-09-21. It has 1,327,075 lifetime visits and 40,182 favorites. Currently, 14 users are playing. The game holds an 85% like percentage. Players can buy, steal, and rebirth Chiikawas while generating money.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Collect the Chiikawas! How to Play: 🔹 Buy a Chiikawa to complete your Index 🔹 Steal Chiikawas from other players 🔹 Generate money over time 🔹 Rebirth to boost progress 🔹 Unlock slaps & gear to troll others! 👍 Join the group for a Free Slapper!

Last updated by the developer 17 Jun 2026, 17:56 UTC.

14
playing (measured 11 Aug 2026, 02:01 UTC)
1,327,075
lifetime visits
85%
liked (1,965 👍 / 341 👎)
49,393
favourites (37.2 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:0123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to sacX! · welcome477,778 · 100.0% win
Attended the Winter Event! ❄️ · social343,517 · 100.0% win
Attended the Halloween Event! 🎃 · social92,848 · 0.00% win
Opened a Present! · collection31,116 · 0.00% win
Candy Cane Slapper · other2,288 · 0.00% win
You failed! · other341 · 0.00% win
You win! · progression267 · 0.00% win
Taco · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0185no change
13 Oct 2026, 16:0085no change
3 Oct 2026, 15:5385no change
23 Sept 2026, 15:5285no change
13 Sept 2026, 15:3385no change
3 Sept 2026, 15:3085no change
24 Aug 2026, 13:2285no change
14 Aug 2026, 13:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.