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Steal a Chiikawa! [UPD]

Steal a Chiikawa! [UPD]

A Roblox experience owned by The Other! UGC.

TycoonENChiikawaclickersocial

Steal a Chiikawa! [UPD] is a tycoon experience created on 2025-09-21. It has 1,327,075 lifetime visits and 40,182 favorites. Currently, 14 users are playing. The game holds an 85% like percentage. Players can buy, steal, and rebirth Chiikawas while generating money.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Collect the Chiikawas! How to Play: 🔹 Buy a Chiikawa to complete your Index 🔹 Steal Chiikawas from other players 🔹 Generate money over time 🔹 Rebirth to boost progress 🔹 Unlock slaps & gear to troll others! 👍 Join the group for a Free Slapper!

Last updated by the developer 17 Jun 2026, 17:56 UTC.

14
playing (measured 11 Aug 2026, 02:01 UTC)
1,327,075
lifetime visits
85%
liked (1,745 👍 / 307 👎)
41,672
favourites (31.4 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:0123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to sacX! · welcome413,291 · 100.0% win
Attended the Winter Event! ❄️ · social278,082 · 100.0% win
Attended the Halloween Event! 🎃 · social92,848 · 0.00% win
Opened a Present! · collection20,135 · 18.1% win
Candy Cane Slapper · other1,512 · 1.4% win
You failed! · other341 · 0.00% win
You win! · progression267 · 0.00% win
Taco · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2285no change
14 Aug 2026, 13:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.