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[UPD] ⛏️ Relic Hunt [2x COINS]

[UPD] ⛏️ Relic Hunt [2x COINS]

A Roblox experience owned by RM Play.

SimulatorENincrementalminingtreasure hunting

Description (written by the developer; not a statement by this register)

⛏️ Dig for artifacts & fossils, sell your finds, and upgrade your gear to go deeper! Unlock new dig sites, discover rare relics, and become the #1 treasure hunter in this addictive incremental simulator. • Mine through layers, find artifacts of increasing rarity • Sell loot for coins, upgrade pickaxes/backpacks/speed • Unlock biomes with unique relic sets & secrets • Play with friends to clear dirt faster and race for mythics 👍 Like & ⭐ Favorite for more updates!

Last updated by the developer 11 Jun 2026, 21:52 UTC.

0
playing (measured 14 Oct 2026, 05:16 UTC)
6,608
lifetime visits
58%
liked (22 👍 / 16 👎)
21
favourites (3.2 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 05:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
No brush
299 R$
X2 Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,797 · 0.00% win
Clear 1 relics · collection3,203 · 0.00% win
Dig 1K Blocks · progression742 · 0.00% win
Clear 10 relics · collection581 · 0.00% win
Dig 100 Blocks · progression0 · 0.00% win
Dig 10 blocks · progression0 · 0.00% win
Clear 100 relics · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.