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Escape 67 Maze Obby

Escape 67 Maze Obby

A Roblox experience owned by Escape The Maze.

ObbyENmazeobbyhard difficulty

Escape 67 Maze Obby is an obby genre experience created on September 21, 2025. The game has accumulated 1,413,677 lifetime visits and 225,040 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. No additional performance metrics are recorded in the provided data.

Description (written by the developer; not a statement by this register)

👋 Welcome to Escape 67 Maze Obby ⭐ 💬Give Feedback 👥 Invite your friends to help you beat the mazes❗ 👥 ✨ Join the community for special rewards❗ https://www.roblox.com/communities/117251771/Escape-The-Maze#!/about 🎮 🎁 Reach the end to unlock special rewards ❗🎁 🎭 Customize your avatar with special morphs❗ 🌀 👍 Enjoying the game❓ Don’t forget to give it a thumbs up❗ 😀 tags, obby, impossible, hard, rage, squid game, squid, green light, red light, bridge, fun, adventure, lava, survive, escape, challenge, hangout, cool, explore, ps5, xbox, maze, labubu, brainrot, season 2, parkour, money, netflix, gold, meme, survival, 1% win, tung sahur, italian, tralalero tralala, bombardiro crocodilo, chimpanzini bananinii

Last updated by the developer 30 Oct 2025, 13:17 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
1,413,677
lifetime visits
68%
liked (506 👍 / 237 👎)
225,006
favourites (159.2 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,124,401 · 0.00% win
Winner · progression214,123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4868no change
14 Aug 2026, 12:4768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.