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[🚨] SCP retroBreach

[🚨] SCP retroBreach

A Roblox experience owned by Sandbox Engine.

RoleplayENSCP FoundationRoleplayHorror

[🚨] SCP retroBreach is a roleplay experience created on 2025-09-21. It has accumulated 31,412,293 lifetime visits and 118,822 favorites. Currently, 630 users are playing. The game holds an 86% like percentage. Players assume roles such as SCP Anomaly or Security Guard within a beta environment.

Description (written by the developer; not a statement by this register)

Welcome to SCP retroBreach! Join the game and play as an SCP Anomaly, Security Guard, Task Force Agent, or a Prisoner! Two goals, escape and survive! ⭐ Earn TIX to purchase new skins to play as or buy them with Robux in the shop! (Don't worry, it's not pay to win and skins are only cosmetic!) 📊 Rack up kills, points, escapes, and wins to flex on other players! 👍 Like and favorite the game and join Sandbox Engine! Game is currently in Beta. You may encounter bugs or balancing issues! All SCP concepts and works are licensed under CC-BY-SA 3.0.

Last updated by the developer 7 Oct 2026, 13:22 UTC.

1
playing (measured 8 Oct 2026, 06:50 UTC)
32,898,763
lifetime visits
85%
liked (50,306 👍 / 8,806 👎)
124,020
favourites (3.8 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

151525810 September 20268 October 2026
500 measurements spanning 28 days, net -258. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
8 Oct 2026, 06:501-179
1 Oct 2026, 10:50180-20
1 Oct 2026, 09:50200+24
1 Oct 2026, 08:50176-15
1 Oct 2026, 07:50191+32
1 Oct 2026, 06:50159-20
1 Oct 2026, 05:50179-26
1 Oct 2026, 04:50205+18
1 Oct 2026, 03:50187-34
1 Oct 2026, 02:50221-42
1 Oct 2026, 01:50263+17
1 Oct 2026, 00:50246+54
30 Sept 2026, 23:50192-52
30 Sept 2026, 22:50244+28
30 Sept 2026, 21:50216+4
30 Sept 2026, 20:50212+2
30 Sept 2026, 19:50210-10
30 Sept 2026, 18:50220-29
30 Sept 2026, 17:50249-21
30 Sept 2026, 16:50270first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$
Children of the Scarlet King Skin Pack
449 R$
SCP:5K Advanced GOC Skin Pack
449 R$
Church of the Broken God Skin Pack
449 R$
Sarkic Cults Skin Pack
349 R$
GRU: Division "P" Skin Pack
349 R$
Unusual Incidents Unit Skin Pack
349 R$
Civilian Contractor Skin Pack
349 R$
Horizon Initiative Skin Pack
249 R$
UN Peacekeepers Skin Pack
249 R$
Chaos Militia Skin Pack
149 R$
Last Century Skin Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Beta' Be Ready For This! · other3,142,538 · 16.9% win
What Could Go Wrong? · other2,493,259 · 19.7% win
Are We There Yet? · other1,456,004 · 9.6% win
The Cavalry Have Arrived! · other1,326,910 · 8.7% win
Chaotic Evil! · other1,274,007 · 9.0% win
First Contact! · welcome1,253,963 · 7.2% win
Where Did I Leave My Keys? · other1,189,257 · 7.2% win
Why Do I Hear Boss Music? · secret973,466 · 6.5% win
First Blood! · other781,085 · 5.3% win
Nikola Tesla! · other767,608 · 3.7% win
We're The "Diplomatic" Solution · other727,766 · 4.5% win
Watch Out For The Peashooter! · other557,977 · 3.0% win
A Bit Overkill Don't You Think? · other378,202 · 5.7% win
There's A Snake In My Boot! · other348,735 · 1.7% win
My Two Weeks Notice! · other343,516 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8521 August 20261 November 2026
975 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 975
Measured (UTC)% likedChange
1 Nov 2026, 15:3885no change
22 Oct 2026, 15:3685no change
12 Oct 2026, 15:3585no change
8 Oct 2026, 06:5085no change
2 Oct 2026, 15:3485no change
1 Oct 2026, 10:5085no change
1 Oct 2026, 09:5085no change
1 Oct 2026, 08:5085no change
1 Oct 2026, 07:5085no change
1 Oct 2026, 06:5085no change
1 Oct 2026, 05:5085no change
1 Oct 2026, 04:5085no change
1 Oct 2026, 03:5085no change
1 Oct 2026, 02:5085no change
1 Oct 2026, 01:5085no change
1 Oct 2026, 00:5085no change
30 Sept 2026, 23:5085no change
30 Sept 2026, 22:5085no change
30 Sept 2026, 21:5085no change
30 Sept 2026, 20:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.