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Moss Tycoon

Moss Tycoon

A Roblox experience owned by ManGuy Studios.

TycoonENtycoonmossstory-based

Description (written by the developer; not a statement by this register)

You want to grow moss, I know you do. This game is the game for you, cause well, you want to grow moss! Advance through three "acts" in this unique slightly story based tycoon. If you enjoy this first of it's kind tycoon please like and favorite to allow the game to reach as many moss growers as possible :) Credits: @MrManGuy (www.youtube.com/@MrManGuy) - Game Developer @ShayMadeline (www.youtube.com/@ShayMadeline2044) - Platesting, Thumbnail @GamingWBlocks (www.youtube.com/@gamingwithblocks1) - Playtesting, Balance @CruiserShanks (www.open.spotify.com/artist/56XGHy1WfnebcL9Hb5LysY) - Playtesting, Game Audio

Last updated by the developer 24 Jan 2026, 03:12 UTC.

0
playing (measured 18 Aug 2026, 03:02 UTC)
1,053
lifetime visits
96%
liked (48 👍 / 2 👎)
29
favourites (27.5 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Automation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome572 · 0.00% win
Beat ACT 1 · progression55 · 0.00% win
Beat ACT 2 · progression30 · 0.00% win
Finished · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.