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Hyper's RNG (WE ARE ACTUALLY SO BACK)

Hyper's RNG (WE ARE ACTUALLY SO BACK)

A Roblox experience owned by Dimensions Gaming.

Last updated by the developer 30 Jun 2026, 21:10 UTC.

0
playing (measured 11 Aug 2026, 21:48 UTC)
8,917
lifetime visits
89%
liked (24 👍 / 3 👎)
21
favourites (2.4 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gives good luck
500 R$
useful+
400 R$
Event Grinder
250 R$
Donation thingy
200 R$
useful
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 in 100 · other131 · 0.00% win
1 in 10 · other124 · 0.00% win
1M+ RNG · collection67 · 0.00% win
the first · collection50 · 0.00% win
1B+ RNG · collection14 · 0.00% win
1T+ RNG · collection13 · 0.00% win
True Obbyist · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.