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24 Hours Overnight

24 Hours Overnight

A Roblox experience owned by A-1 Productions.

SurvivalENsurvivalnight marketbase building

24 Hours Overnight is a survival experience created on 2025-09-22. It has accumulated 72,820,913 lifetime visits and currently has 2,669 players online. The game holds 146,219 favorites and maintains a 97% like percentage. Players build bases to survive dangerous employees and monsters within a store setting.

Description (written by the developer; not a statement by this register)

Use code "NIGHT" for free gems! 🌙 Night Market Update - A special shop happens at Night during Day 3 It appears every couple days after - Buy exclusive items only in the night market like a Portal Gun or Gravity gun 👀 Press Ctrl for Shift Lock 🏠 Build your Base to Survive the Night as Dangerous Employees and Scary Monsters roam the Store. ⭐ You can earn XP Offline Credit to 3008 for inspiring us!

Last updated by the developer 14 Aug 2026, 07:07 UTC.

418
playing (measured 5 Oct 2026, 23:50 UTC)
79,635,855
lifetime visits
96%
liked (133,604 👍 / 5,134 👎)
159,995
favourites (2.0 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1841,9461,06541815 September 20265 October 2026
500 measurements spanning 21 days, net -192. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 23:50418-14
5 Oct 2026, 22:50432+130
5 Oct 2026, 21:50302+24
5 Oct 2026, 20:50278-4
5 Oct 2026, 19:50282-21
5 Oct 2026, 18:50303-102
5 Oct 2026, 17:50405-46
5 Oct 2026, 16:50451-54
5 Oct 2026, 15:50505-200
5 Oct 2026, 14:50705-194
5 Oct 2026, 13:50899-67
5 Oct 2026, 12:50966+14
5 Oct 2026, 11:50952+96
5 Oct 2026, 10:50856-6
5 Oct 2026, 09:50862+122
5 Oct 2026, 08:50740-7
5 Oct 2026, 07:50747-25
5 Oct 2026, 06:50772-289
5 Oct 2026, 05:501,061+99
5 Oct 2026, 04:50962first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Gems
295 R$
VIP
149 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 10 Nights · progression5,093,820 · 22.3% win
Survive 20 Nights · progression2,610,419 · 9.9% win
Kill 50 Employees · progression2,006,123 · 7.7% win
Puzzle Master · other1,986,879 · 5.1% win
Survive 30 Nights · progression1,525,337 · 5.5% win
Survive 40 Nights · progression990,587 · 3.5% win
Defeat Doctor Freeze · progression984,754 · 3.5% win
Resurrector · other873,530 · 3.3% win
Survive 50 Nights · progression705,979 · 2.5% win
Survive 60 Nights · progression521,601 · 1.8% win
Nomad · other355,220 · 2.1% win
Survive 70 Nights · progression309,998 · 1.1% win
Laser Wars I · progression265,354 · 0.80% win
Enchanter I · progression254,367 · 0.50% win
Survive 80 Nights · progression207,444 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20265 October 2026
1079 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1079
Measured (UTC)% likedChange
5 Oct 2026, 23:5096no change
5 Oct 2026, 22:5096no change
5 Oct 2026, 21:5096no change
5 Oct 2026, 20:5096no change
5 Oct 2026, 19:5096no change
5 Oct 2026, 18:5096no change
5 Oct 2026, 17:5096no change
5 Oct 2026, 16:5096no change
5 Oct 2026, 15:5096no change
5 Oct 2026, 14:5096no change
5 Oct 2026, 13:5096no change
5 Oct 2026, 12:5096no change
5 Oct 2026, 11:5096no change
5 Oct 2026, 10:5096no change
5 Oct 2026, 09:5096no change
5 Oct 2026, 08:5096no change
5 Oct 2026, 07:5096no change
5 Oct 2026, 06:5096no change
5 Oct 2026, 05:5096no change
5 Oct 2026, 04:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.