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24 Hours Overnight

24 Hours Overnight

A Roblox experience owned by A-1 Productions.

SurvivalENsurvivalnight marketbase building

24 Hours Overnight is a survival experience created on 2025-09-22. It has accumulated 72,820,913 lifetime visits and currently has 2,669 players online. The game holds 146,219 favorites and maintains a 97% like percentage. Players build bases to survive dangerous employees and monsters within a store setting.

Description (written by the developer; not a statement by this register)

Use code "NIGHT" for free gems! 🌙 Night Market Update - A special shop happens at Night during Day 3 It appears every couple days after - Buy exclusive items only in the night market like a Portal Gun or Gravity gun 👀 Press Ctrl for Shift Lock 🏠 Build your Base to Survive the Night as Dangerous Employees and Scary Monsters roam the Store. ⭐ You can earn XP Offline Credit to 3008 for inspiring us!

Last updated by the developer 14 Aug 2026, 07:07 UTC.

1,422
playing (measured 21 Aug 2026, 21:50 UTC)
74,061,264
lifetime visits
96%
liked (131,472 👍 / 4,847 👎)
146,219
favourites (2.0 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,3942,3701,88210 August 2026 — 2,370 players21 August 2026 — 1,394 players21 August 2026 — 1,422 players1,42210 August 202621 August 2026
3 measurements spanning 11 days, net -948. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,248–2,516 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:501,422+28
21 Aug 2026, 20:541,394-976
10 Aug 2026, 14:222,370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Gems
395 R$
VIP
149 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 10 Nights · progression4,647,128
Survive 20 Nights · progression2,402,649
Puzzle Master · other1,880,109
Kill 50 Employees · progression1,838,385
Survive 30 Nights · progression1,405,411
Survive 40 Nights · progression912,253
Defeat Doctor Freeze · progression910,217
Resurrector · other799,075
Survive 50 Nights · progression650,841
Survive 60 Nights · progression481,234
Nomad · other323,939
Survive 70 Nights · progression286,495
Laser Wars I · progression250,929
Enchanter I · progression240,492
Survive 80 Nights · progression192,588

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9621 Aug 2026, 20:54 — 96 % liked21 Aug 2026, 21:50 — 96 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.