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[🏠UPDATE] FiveR - Hulpdiensten Nederland

[🏠UPDATE] FiveR - Hulpdiensten Nederland

A Roblox experience owned by Stynx Studios.

RoleplayNLroleplayemergency servicesopen world

Description (written by the developer; not a statement by this register)

FiveR is a Dutch roleplay game where every player writes their own story. Choose your role and shape your future. Patrol the streets, save lives, chase criminals, or build a criminal empire in a city full of real players. 👮‍♂️ Police – Enforce the law and keep the streets under control 🚑 Paramedic – Respond to emergencies and save lives 💼 Civilian – Work jobs, explore the city, and live your life 💰 Criminal – Plan robberies, evade the police, and rise to the top The city is always alive. Real players. Real choices. Real roleplay. 🎮 Console players are advised to join our communication server to use the Roleplay voice channel. 🔔 Refunds are not possible.

Last updated by the developer 7 Aug 2026, 18:03 UTC.

0
playing (measured 11 Aug 2026, 14:22 UTC)
50,948
lifetime visits
84%
liked (127 👍 / 24 👎)
124
favourites (2.4 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sterke Rug +5 kg
249 R$
Ondersteuningsteam
199 R$
Unmarked
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.515 August 2026 — 84 % liked24 September 2026 — 83 % liked4 October 2026 — 84 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 23:2184+1
24 Sept 2026, 23:2083-1
15 Aug 2026, 17:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.