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Territory Takeover

Territory Takeover

A Roblox experience owned by Trimatech Games.

SimulatorENstrategyterritory controlarena battle

Description (written by the developer; not a statement by this register)

Please be kind, this game is still in active development! I'm very proud of what I've built so far and have a ton of ideas to make it even better -> but your feedback is essential, so please share your thoughts! Territory Takeover is a strategic game where players compete to claim sections of a large circular arena by drawing boundary lines from their territories. ⚔️ Conquer the largest share of the circle by expanding your territory. 🛡️ Strategically avoid other players to maintain your conquered area. 🎯 Balance offense and defense to establish dominance in the arena. 🧩 Use powerups to outsmart your opponents and turn the tide of battle. Controller support! Please like ❤️ and favorite ⭐️ if you enjoyed Territory Takeover! Follow 🔔 to be notified of new updates! Built with love & care!

Last updated by the developer 10 Jul 2026, 07:25 UTC.

0
playing (measured 12 Aug 2026, 07:15 UTC)
17,599
lifetime visits
38%
liked (39 👍 / 63 👎)
155
favourites (8.8 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

👋 Welcome · welcome14,347 · 100.0% win
🤠 Claimed · progression8,094 · 100.0% win
🩸 First Blood · progression8,091 · 100.0% win
🥉 Podium · progression6,551 · 100.0% win
🥈 Runner Up · progression6,215 · 100.0% win
🥇 Champion · progression5,838 · 100.0% win
💖 Second Chance · other5,760 · 100.0% win
🚀 Speed Demon · other4,225 · 88.1% win
🏠 Settler · progression4,118 · 100.0% win
💥 Head-On Victor · other3,075 · 67.8% win
⚡ Killing Spree · other2,275 · 47.5% win
💰 Wealthy · progression1,952 · 47.5% win
🏗️ Architect · progression1,939 · 27.1% win
🗡️ Giant Slayer · progression1,864 · 100.0% win
🏘️ Landlord · progression1,838 · 40.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

373837.516 August 2026 — 37 % liked26 August 2026 — 38 % liked5 October 2026 — 38 % liked16 August 20265 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 16:0638no change
26 Aug 2026, 15:4738+1
16 Aug 2026, 15:4637first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.