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Make a Brainrot Army

Make a Brainrot Army

A Roblox experience owned by Make a Brainrott Army!.

SimulatorENbrainrotstrategyidle

Make a Brainrot Army is a simulator experience created on 2025-09-22. The game has recorded 5,705,274 lifetime visits and 416,001 favorites. Currently, six users are playing. The title maintains a 96% like percentage. Players place troops strategically to attack and upgrade designs. Offline army attacks are supported within the simulation mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Make a Brainrot Army! ⚔️ Are you ready to build the largest Brainrot army? Place the troops in the strategic design and click attack! Upgrade your troops and upgrade your designs! 🛠️ Use strategy to place your Brainrot troops! 💥 Click "Attack" to launch your surprise attack! 💪 Unlock new troops with special abilities ⏰ Remember, your army is attacking offline! 🤑 🎁 Codes: ARMY, MONEY, WINS

Last updated by the developer 30 May 2026, 04:30 UTC.

6
playing (measured 10 Aug 2026, 15:53 UTC)
5,705,274
lifetime visits
96%
liked (9,669 👍 / 401 👎)
419,756
favourites (73.6 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GamePass_Coin
199 R$
4x Battle Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined2,434,481 · 100.0% win
100-Distance · progression1,907,116 · 96.4% win
1K-Distance · progression617,627 · 33.8% win
10K-Distance · progression1,573 · 0.00% win
10K-Coin · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:4796no change
23 Oct 2026, 00:4696no change
13 Oct 2026, 00:4596no change
3 Oct 2026, 00:3896no change
23 Sept 2026, 00:3796no change
13 Sept 2026, 00:3796no change
3 Sept 2026, 00:3696no change
24 Aug 2026, 00:3596no change
14 Aug 2026, 00:3496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.