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[😈] Shrink to Steal Brainrots

[😈] Shrink to Steal Brainrots

A Roblox experience owned by YoPro iaurt.

TycoonENbrainrottycoonshrink-mechanic

Description (written by the developer; not a statement by this register)

😈 Welcome to Shrink to Steal Brainrots! 1. The smaller you get, the rarer the Brainrots you'll find! 😈 2. Upgrade your Brainrots to earn more Cash 🎁 3. Shrink further to find higher rarity Brainrots πŸ’΅ 4. Upgrade your Size to unlock new zones and multiply your progress ⚑ 5. Become the most richer in the game πŸ”“ πŸ† How small can you go… and can you unlock the Secret Brainrots at the tiniest level? πŸ‘€ πŸ“œ Join our group! Maybe we will implement it in the game. Let us know what you think. πŸ›‘οΈ Admin Abuse every Wednesday or Saturday @18PM GMT

Last updated by the developer 13 Apr 2026, 15:15 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
22,544
lifetime visits
80%
liked (16 πŸ‘ / 4 πŸ‘Ž)
1,382
favourites (61.3 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

V.I.P
399 R$
Double Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Now 😈 · other12,693 · 0.00% win
Brainrots Β· other12,686 Β· 0.00% win
To Β· other12,667 Β· 0.00% win
Steal Β· other12,667 Β· 0.00% win
Play Β· welcome12,657 Β· 0.00% win
Shrink12,656 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.