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Hanoi Amsterdam Highschool 🎓 RP

Hanoi Amsterdam Highschool 🎓 RP

A Roblox experience owned by AmsRoblox.

RoleplayENVietnamese CultureSchool SimulationSocial RP

Description (written by the developer; not a statement by this register)

🇻🇳 HANOI - AMSTERDAM HIGHSCHOOL🎓 First of all, I’d like to thank everyone for visiting the Hanoi–Amsterdam High School in this Roblox game. Our purpose in creating this game is to give overseas Vietnamese students a way to remember Amser, as well as to let international friends explore Vietnamese school culture. I believe this is the first Vietnamese Roblox game to feature a school model that’s 100% replicated from the real-life campus. However, we’ll keep updating the game in the future 🌟 Hanoi - Amsterdam Highschool Features: 💵Recieve Allowance 🌦️Ultra Realistic Day-Night Cycle + Rain System 🎧School Anthem Song (Hát về trường ta) 👕Ams Uniforms: Student, Cheer Ams Club 🏫Real-Life Building Sizes, Plants, and Lighting 🎒Fun in-game Tools & Social Spaces 🏅Donation Leaderboard (Support the school!) 📱 In-game phone with money transfer and messaging features 📚 Different school subjects based on a class timetable 🏠 House purchasing system Once Amser, Forever Amser

Last updated by the developer 12 Aug 2026, 06:54 UTC.

0
playing (measured 13 Aug 2026, 00:15 UTC)
15,166
lifetime visits
88%
liked (157 👍 / 21 👎)
199
favourites (13.1 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge Amser · welcome5,294 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.516 August 2026 — 88 % liked26 August 2026 — 87 % liked5 September 2026 — 88 % liked15 September 2026 — 88 % liked25 September 2026 — 88 % liked15 October 2026 — 88 % liked16 August 202615 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 18:3088no change
25 Sept 2026, 18:1988no change
15 Sept 2026, 17:5388no change
5 Sept 2026, 17:5388+1
26 Aug 2026, 17:4887-1
16 Aug 2026, 17:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.