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Destruction Survival [EXPERIMENTAL]

Destruction Survival [EXPERIMENTAL]

A Roblox experience owned by The Karya.

SurvivalENsurvivalprocedural generationdisasters

Description (written by the developer; not a statement by this register)

Welcome to Destruction Survival, where every decision matters and no two playthroughs are the same. Survive in three distinct, ever-changing theme maps. Each map is procedurally generated using a unique system that assembles intricate landscapes from parts of map, ensuring a fresh and unpredictable world every time you play. But your struggle for survival is just beginning. Brace yourself for one of four random disasters that can strike at any moment, from catastrophic earthquakes that tear the ground apart to relentless tsunami that will test your will to survive. The ultimate trial isn't just surviving the apocalypse—it's about who endures. Will your group be the last ones standing when the dust settles, proving your resilience where others fell? *This game is in experimental phase, expect bugs to occur

Last updated by the developer 25 Dec 2025, 09:54 UTC.

0
playing (measured 10 Aug 2026, 22:48 UTC)
14,219
lifetime visits
85%
liked (23 👍 / 4 👎)
156
favourites (11.0 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survivor Scanner
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8516 August 2026 — 85 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:4685no change
16 Aug 2026, 18:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.