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I Wanna Destroy Rocks!

I Wanna Destroy Rocks!

A Roblox experience owned by El funny Games.

Description (written by the developer; not a statement by this register)

⛏️💥 **Welcome to I Wanna Destroy Rocks!** 💥⛏️ Do you love smashing things? Then this game is for you! In **I Wanna Destroy Rocks**, your only mission is simple but super fun: **break rocks, crush ores, and keep destroying everything in sight!** 🔨💎 No confusing quests, no complicated story—just pure, endless fun. Watch the rocks shatter piece by piece, collect ores along the way, and enjoy the most satisfying smashing experience on Roblox! ⚡ 🌍 What can you do here? ✔️ Destroy rocks nonstop! 🪨 ✔️ Smash ores for extra fun! 💎 ✔️ Relax, click, and enjoy infinite destruction! 🔥 ✔️ Compete with friends to see who breaks the most! 🏆 Are you ready to destroy them all? Grab your tool, start swinging, and show everyone that **you’re the ultimate rock destroyer!** 🚀 #IWantToDestroyRocks #Destroy #Smash #Break #Rocks #Ores #Mining #Fun #Satisfying #Roblox

Last updated by the developer 21 Dec 2025, 16:11 UTC.

0
playing (measured 30 Sept 2026, 22:00 UTC)
771
lifetime visits
33%
liked (1 👍 / 2 👎)
1
favourites (1.3 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Diamond Pickaxe
299 R$
Golden Pickaxe
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Giant Rgb Rock Event · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.