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Long Jumps to Admin Abuse

Long Jumps to Admin Abuse

A Roblox experience owned by Whoops Works 2.

ObbyENObbyParkourDifficulty Chart

Long Jumps to Admin Abuse is an obby experience created on 2025-09-22. It has accumulated 2,380,602 lifetime visits and 170,718 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description references a community link and tags related to difficulty charts and parkour mechanics.

Description (written by the developer; not a statement by this register)

✨Welcome to Long Jumps to VIP! 🎁Join back in 24 Hours to get a special Prize ! 🎁 Join us here: https://www.roblox.com/communities/243789863/Whoops-Works-2#!/about 👍LIKE FOR FREE ITEMS UPDATE! 👍🎁 😃 Thanks For Playing! Tags: Jump High, Stud Jump, Hard, Mega, Easy, Obby, Super, Fun, Rainbow, DCO, WPDCO, Wraparound Per Difficulty Chart Obby, Difficulty Chart Obby, Easy Difficulty Chart Obby, Super Easy Difficulty Chart Obby, Medium Difficulty Chart Obby, Hard Difficulty Chart Obby, Parkour, Obstacle, Impossible Stud Obby

Last updated by the developer 5 Dec 2025, 13:38 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
2,380,602
lifetime visits
87%
liked (38,154 👍 / 5,810 👎)
170,690
favourites (71.7 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP! Gauntlet
548 R$
Owner Commands
299 R$
VIP
99 R$
Speed Coil
69 R$
Fusion Coil
59 R$
Gravity Coil
49 R$
Magic Carpet
49 R$
Space Ship
19 R$
OP! Admin
9 R$
OP Sprint
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,761,870 · 0.00% win
Winner! · progression381,641 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0087no change
14 Aug 2026, 07:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.