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[NEW MODE] Jeep Master [ALPHA]

[NEW MODE] Jeep Master [ALPHA]

A Roblox experience owned by ReStudio_.

RacingENjeep drivingobstacle coursealpha build

Description (written by the developer; not a statement by this register)

🛑 IF YOUR JEEPS ARE TOO JUNKY, LOWER YOUR MAX FPS TO 60 IN ROBLOX SETTINGS 🛑 Welcome. In this game you complete different and difficult stages by riding on a jeep. You can play with your friends for more fun. The game is in alpha and still has things to do and change. You can donate to support my game and for more updates join to our community server for the updates, sneak peaks, news and more future plans: fix jeeps lagging at high fps (important) beta release (cant be worked on without finishing first plan)

Last updated by the developer 10 May 2026, 12:57 UTC.

0
playing (measured 12 Aug 2026, 20:06 UTC)
5,193
lifetime visits
62%
liked (44 👍 / 27 👎)
61
favourites (11.7 per 1k visits)
13 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Even more donate (50% OFF!!!)
999 R$
More donate (50% OFF!!!)
99 R$
Less more donation (50% OFF!!!)
49 R$
Donate (50% OFF!!!)
24 R$
poor donate (50% OFF!!!)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other49 · 0.00% win
Hard Fuel · progression9 · 0.00% win
In One Go · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.