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Jump Into KPop Demon Hunters

Jump Into KPop Demon Hunters

A Roblox experience owned by Japanese Game Studio.

ObbyENK-PopDemon HuntersObby

Jump Into KPop Demon Hunters is an obby experience created on 2025-09-23. The game has recorded 5,199,419 lifetime visits and 4,206 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Enter KPop Demon Hunters! Can you make it to the top and meet Rumi? This game was heavily inspired by Enter Shrek.

Last updated by the developer 19 Mar 2026, 03:59 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
5,199,419
lifetime visits
88%
liked (7,572 👍 / 1,016 👎)
4,206
favourites (0.8 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Grapple Hook
249 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Wall Builder
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,060,403 · 100.0% win
Win · progression219,326 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1888no change
24 Aug 2026, 01:1788no change
14 Aug 2026, 01:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.