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RUN FROM HELLO KITTY! (OBBY)

RUN FROM HELLO KITTY! (OBBY)

A Roblox experience owned by Dollars & Dreams.

ObbyENHello Kittyjump scaresobstacle course

Description (written by the developer; not a statement by this register)

⚠️ Note: This game contains jump scares! 🎀 Welcome to RUN FROM HELLO KITTY! (OBBY) — the cutest nightmare you’ll ever face! Hello Kitty has gone from sweet and friendly to scarily unstoppable. She’s chasing you through crazy obstacle courses filled with pink chaos, bows, cupcakes, and traps! 🏃 Dodge giant plushies, leap over candy rivers, and escape from Hello Kitty’s oversized claws before she catches you. 💖 Every stage is more chaotic than the last, mixing cuteness with scary twists. Can you survive until the end? 👍 Like and ⭐ Favorite if you love Hello Kitty (and if you finished the obby)!

Last updated by the developer 25 Dec 2025, 23:27 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
245,075
lifetime visits
71%
liked (99 👍 / 41 👎)
79,248
favourites (323.4 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome272,774 · 100.0% win
Completed RUN FROM HELLO KITTY! · progression28,369 · 30.1% win
Hello Kitty Collector! · collection4,421 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.515 August 2026 — 70 % liked25 August 2026 — 70 % liked4 September 2026 — 71 % liked14 September 2026 — 70 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:0871no change
14 Oct 2026, 07:0771no change
4 Oct 2026, 07:0771no change
24 Sept 2026, 07:0671+1
14 Sept 2026, 05:0270-1
4 Sept 2026, 04:5371+1
25 Aug 2026, 03:0270no change
15 Aug 2026, 02:4870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.