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[πŸŽͺ] Philippine Red Cross

[πŸŽͺ] Philippine Red Cross

A Roblox experience owned by PRC | The Philippine Red Cross.

RoleplayENsimulationeducationalroleplay

Description (written by the developer; not a statement by this register)

πŸš‘ Ready to save lives and respond to emergencies? Welcome to Roblox | Philippine Red Cross, where you can learn essential skills and grow through our ranks! πŸ‘¨β€πŸŽ“ Start as a Student and complete your Basic First Aid Training 🀝 Get promoted to Volunteer after passing πŸ“’ Join our Communication Server to stay updated on events, trainings, and announcements! β€οΈβ€πŸ©Ή Become part of a community dedicated to safety, service, and humanitarian work. LET’S PRC! πŸ”– Disclaimer: We are legally authorized by the Philippine Red Cross (PRC) to use their official logo.

Last updated by the developer 13 Jul 2026, 17:09 UTC.

0
playing (measured 12 Aug 2026, 02:36 UTC)
3,281
lifetime visits
94%
liked (15 πŸ‘ / 1 πŸ‘Ž)
5
favourites (1.5 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Very Important Person
350 R$
Ambulance Access
200 R$
150 Robux β€” Donation
150 R$
100 Robux β€” Donation
100 R$
50 Robux β€” Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! Β· welcome365 Β· 0.00% win
Met Developer! Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.