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[UPD] πŸ”Š TRICKY TROLL TOWER

[UPD] πŸ”Š TRICKY TROLL TOWER

A Roblox experience owned by NobleRift.

ObbyENobstacle coursetroll gameleaderboard

Description (written by the developer; not a statement by this register)

UPD: VOICE CHAT!! + LEADERBOARD (COMPETE WITH FRIENDS ON HIGH SCORES) 🏰 TRICKY TROLL TOWER! [NEW] GROUP : https://www.roblox.com/communities/285156412/NobleRift#!/about 🀣 Welcome to the tower where chaos, trolls, and pure Fun πŸ§—β€β™‚οΈ Climb your way up through insane obstacles, unexpected traps, and trollish surprises. ⚠️ Every floor has something waiting to knock you down or throw you off your game. πŸ‘€ Think you’ve got the skill (or the troll in you) to reach the top? Prove it! 🀝 Play solo, mess with friends, or race to see who survives the madness. πŸ”₯ The tower never stays the same β€” updates bring new challenges, more trolling, and bigger laughs! πŸ’‘ Don’t forget: LIKE πŸ‘, FAVORITE ⭐, and SHARE to keep the tower growing! πŸ“Œ Inspired by classics like "Rizz Tower" by β€” make sure to try them out too!

Last updated by the developer 19 Aug 2026, 18:52 UTC.

0
playing (measured 20 Aug 2026, 00:46 UTC)
1,654
lifetime visits
100%
liked (6 πŸ‘ / 0 πŸ‘Ž)
5
favourites (3.0 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
199 R$
HD Admin
99 R$
RainBow Carpet
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YAY "WE" WON! Β· social17 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.