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Catch Pets To Make Power💡

Catch Pets To Make Power💡

A Roblox experience owned by Sheeb Games.

TycoonENpet collectiontycoonoffline earnings

Catch Pets To Make Power💡 is a tycoon experience created on 2025-09-23. It has accumulated 10,001,817 lifetime visits and 38,160 favorites. Currently, 88 users are playing. The game holds a 94% like percentage. Players capture pets to generate power and money within the tycoon simulation.

Description (written by the developer; not a statement by this register)

Capture pets, generate power, and make money! How to Play: 🐶 Capture pets that come to your plot! 🌱 Your plants help you catch pets 💸 Pets power the city and generate money! 💡 Build up your power plant tycoon! 🌶️ Buy rare plants and flex your pets! 👋 Play with friends to earn 5% more cash per friend! 👍 Like the game and join the group! 💵 Your pets earn money offline! Log in every day to see how much money they generated while you were gone!

Last updated by the developer 7 Aug 2026, 03:46 UTC.

88
playing (measured 10 Aug 2026, 16:01 UTC)
10,001,817
lifetime visits
94%
liked (43,983 👍 / 2,843 👎)
38,112
favourites (3.8 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:01131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUGE Inventory
599 R$
VIP
299 R$
Larger Inventory
149 R$
Diamond Magnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playing :D · welcome2,758,662 · 9.3% win
For · other2,758,175 · 9.3% win
Thx · other2,757,874 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2194no change
23 Aug 2026, 20:2094no change
13 Aug 2026, 20:2094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.