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Escape Poppy Playtime Parkour Obby

Escape Poppy Playtime Parkour Obby

A Roblox experience owned by Obby with my friend :).

ObbyENParkourObbyPoppy Playtime

Escape Poppy Playtime Parkour Obby is a Roblox experience created on 2025-09-23. It features 58 stages within the platformer obby genre. The experience has accumulated 1,973,645 lifetime visits and 206,379 favorites. Currently, zero users are playing. The like percentage stands at 69 percent.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Escape Poppy Playtime Parkour Obby, an awesome Easy Platformer Obby! 🌈 Like 👍 and favorite ⭐ if you liked the game! ⭐ IF YOU LAG OR WANT BE ALONE USE FREE VIP SERVERS ⭐ Stage Count: 58

Last updated by the developer 26 Mar 2026, 16:30 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
1,973,645
lifetime visits
69%
liked (441 👍 / 197 👎)
208,816
favourites (105.8 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freeze Ray Gun (Permanent)
399 R$
Fuse Bomb (Permanent)
399 R$
Rainbow Flying Carpet (Permanent)
399 R$
Laser Gun Hit Kill (Permanent)
249 R$
ONE HIT DEADLY SWORD (Permanent)
249 R$
Rainbow Super Coil (Permanent)
199 R$
Grapple Hook (Permanent)
199 R$
Quadruple Jump (Permanent)
99 R$
Gravity Coil (Permanent)
99 R$
Speed Coil (Permanent)
79 R$
Double Jump (Permanent)
49 R$
Paid Morph
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Game · welcome1,503,303 · 100.0% win
Finished The Game · progression345,423 · 90.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2069no change
14 Aug 2026, 09:3669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.