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Towers of Increasing Difficulty

Towers of Increasing Difficulty

A Roblox experience owned by badgermeep's hell hole.

Tower defenseENtower defenseskill-basedincreasing difficulty

Description (written by the developer; not a statement by this register)

a tower game with a increasing skill ceiling credits: pro_gamer1st2019 deepfreeze_2022 abelsooabel

Last updated by the developer 23 Aug 2026, 09:05 UTC.

0
playing (measured 25 Aug 2026, 00:46 UTC)
460
lifetime visits
60%
liked (3 👍 / 2 👎)
2
favourites (4.3 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you beat tower of beginner's luck · progression10 · 0.00% win
you beat SoID [pro route] · progression7 · 0.00% win
you beat Could be a Tower · progression6 · 0.00% win
you beat tower of deep freeze · progression6 · 0.00% win
you beat Citadel of Increasing Difficulty · progression5 · 0.00% win
you beat Tower of Wacky Jumps · progression5 · 0.00% win
easter egg 1 · secret5 · 0.00% win
you beat SoID [noob route] · progression5 · 0.00% win
you beat tower of skill issue · progression4 · 0.00% win
you beat tiny tower of tiny parts · progression4 · 0.00% win
easter egg 2 · secret2 · 0.00% win
Tower of 3008 (Classic) · other1 · 0.00% win
Tower of Grey Walls · progression1 · 0.00% win
Tower of Increasing Difficulty · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.