Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BETA] Seek & Survive🩸

[BETA] Seek & Survive🩸

A Roblox experience owned by CodeBlitz Studios.

Description (written by the developer; not a statement by this register)

RELEASE! 🌫️ Liminal: Seek & Survive — A multiplayer horror game set in endless, procedurally generated liminal spaces. 🔪 One player becomes the Hunter. The rest must survive and hide. 🩹 Survivors can heal the infected to bring them back to the team! At the end of the round, a mysterious portal opens. Run to it and escape — or be consumed by the darkness. 💀 But death isn’t the end. When you’re killed, you don't leave — you become an Infected Bot that hunts your former teammates. 🪙 Earn coins, unlock killer skins, and upgrade your abilities in the shop. Each round is a new nightmare.

Last updated by the developer 18 Oct 2026, 16:03 UTC.

0
playing (measured 19 Oct 2026, 10:00 UTC)
858
lifetime visits
91%
liked (10 👍 / 1 👎)
13
favourites (15.2 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
1,600 R$
Tornado
500 R$
Double Jump
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze I · progression2 · 0.00% win
Bronze II · progression1 · 0.00% win
Bronze III · progression1 · 0.00% win
Silver I · progression1 · 0.00% win
Silver II · progression1 · 0.00% win
Silver III · progression1 · 0.00% win
Gold I · progression1 · 0.00% win
Gold II · progression1 · 0.00% win
Emerald I · progression1 · 0.00% win
Sapphire III · progression1 · 0.00% win
Sapphire II · progression1 · 0.00% win
Sapphire I · progression1 · 0.00% win
Gold III · progression1 · 0.00% win
Emerald II · progression1 · 0.00% win
Ruby I · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.