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[AEMi]TWICELIGHTS WORLD TOUR - IN BANGKOK

[AEMi]TWICELIGHTS WORLD TOUR - IN BANGKOK

A Roblox experience owned by AEMi ENTERTAINMENT.

RoleplayENK-popRoleplayConcert Simulation

Description (written by the developer; not a statement by this register)

Description A new RP game about TWICE's iconic third world tour, which took them to another level of performances, in this immersive show experience inspired by TWICE's iconic Twicelights World Tour in Bangkok! Relive the energy, lights, and unforgettable performances directly from the Impact Arena stage. Choose your role: 🎧- DJ - Control the beats, lights, and special effects for the show. Set the vibe and keep the energy high! 💃🏻- Member - Act as your favorite TWICE member. Dance, sing, and interact with fans in perfect sync! 🍭- Fan - Join the crowd, wave your CANDYBONG, dance together, and show your support in the ultimate fan zone. Are you ready to light up BANGKOK with TWICE? ONCEs unite in the ultimate show experience! AEMI TEAM

Last updated by the developer 14 Jul 2026, 19:11 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
2,374
lifetime visits
96%
liked (25 👍 / 1 👎)
39
favourites (16.4 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MODERATOR
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9618 August 2026 — 96 % liked28 August 2026 — 96 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 17:0696no change
18 Aug 2026, 16:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.