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[💼] My Working Brainrots

[💼] My Working Brainrots

A Roblox experience owned by There's Rot in my Game.

TycoonENbrainrotidleconveyor

[💼] My Working Brainrots is a tycoon experience created on 2025-09-23. The game has accumulated 12,884,097 lifetime visits and 15,406 favorites. It maintains a 97% like percentage. Currently, zero players are active. The experience supports Desktop, Mobile, and Tablet platforms.

Description (written by the developer; not a statement by this register)

💼 My Working Brainrots 👍 Like the game & join the group How to Play: 📦 Pick up crates on the conveyor 🕵️ Unbox a crate to get a Brainrot 🛠️ Place your Brainrot in the Workspace 💰 Earn and collect Cash ⚙️ Upgrade your Conveyor ⭐ Your Brainrots literally keep working while you’re offline! 💻 Supports Desktop, Mobile & Tablet

Last updated by the developer 24 May 2026, 12:07 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
12,884,097
lifetime visits
97%
liked (30,140 👍 / 994 👎)
15,402
favourites (1.2 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INSANE Crate Luck
459 R$
2x Cash
39 R$
2x Crate Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4697no change
13 Aug 2026, 18:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.