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Perpetual: Worlds Collide

Perpetual: Worlds Collide

A Roblox experience owned by A Perpetual Dev Team.

HorrorENasymmetrical horrorcrossover characterssurvival

Description (written by the developer; not a statement by this register)

Welcome to the Perpetual Lands. You got stuck here somehow, someway. Did you lose your way? Was your world forgotten? Are you here on purpose? Whatever the case may be, we welcome you. Stay safe out there. A unique asymmetrical horror game including many characters from many different universes. Some of which you may recognize... Ftq Haup Imfotqe Kag

Last updated by the developer 13 Aug 2026, 01:07 UTC.

0
playing (measured 13 Aug 2026, 16:02 UTC)
5,145
lifetime visits
100%
liked (6 👍 / 0 👎)
23
favourites (4.5 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very Important Perpetual-er
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Holy Aura · progression0 · 0.00% win
JAY YOU GOTTA MOVE-! · other0 · 0.00% win
Promotion Needed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10017 August 2026 — 100 % liked27 August 2026 — 100 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:18100no change
17 Aug 2026, 22:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.