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Shucks Asym - Multimedia Realms

Shucks Asym - Multimedia Realms

A Roblox experience owned by Multimedia Realms.

HorrorENasymmetrical multiplayerhorrorobjective-based

Description (written by the developer; not a statement by this register)

[Note: Game is still being worked on you WILL find bugs and everything is subject to change] REPAIRMEN: Complete the objectives quickly, escape the building before you're executed KILLERS: This is your domain. Hunt them down. Crush their hope. See that none escape. But listen closely: once you enter, there's no going back. This world belongs to you now. It will eat away at whats left of your will, not even the most hopeful can survive. Credits: ○ Doomiser - Music ○ IN1T_iscool - Bug fixing & Development ○ KikiIsking93 - Tester ○ AbsoluteDesignation - Voice Acting ○ Piixelgamercat - Art ○ TVRMS - Inspiration & Characters ○ Evc0n, TheBeefy8, f3rr1c0x1d3 - Makers of TVRMS ○ Real - Santi chase theme ○ Torazone - Max's Ability Music ○ BasicallyCatz & Hex8 - Development & Coding

Last updated by the developer 16 May 2026, 18:33 UTC.

0
playing (measured 14 Aug 2026, 17:04 UTC)
6,709
lifetime visits
91%
liked (32 👍 / 3 👎)
32
favourites (4.8 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New hire · welcome1,967 · 0.00% win
I have friends! · social610 · 0.00% win
Actual n00b · other86 · 0.00% win
Last Breath · progression23 · 0.00% win
Cleared for Maintenance · other13 · 0.00% win
Employee of the month0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.