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Shucks Asym - Multimedia Realms

Shucks Asym - Multimedia Realms

A Roblox experience owned by Multimedia Realms.

HorrorENasymmetrical multiplayerhorrorobjective-based

Description (written by the developer; not a statement by this register)

[Note: Game is still being worked on you WILL find bugs and everything is subject to change] REPAIRMEN: Complete the objectives quickly, escape the building before you're executed KILLERS: This is your domain. Hunt them down. Crush their hope. See that none escape. But listen closely: once you enter, there's no going back. This world belongs to you now. It will eat away at whats left of your will, not even the most hopeful can survive. Credits: ○ Doomiser - Music ○ IN1T_iscool - Bug fixing & Development ○ KikiIsking93 - Tester ○ AbsoluteDesignation - Voice Acting ○ Piixelgamercat - Art ○ TVRMS - Inspiration & Characters ○ Evc0n, TheBeefy8, f3rr1c0x1d3 - Makers of TVRMS ○ Real - Santi chase theme ○ Torazone - Max's Ability Music ○ BasicallyCatz & Hex8 - Development & Coding

Last updated by the developer 16 May 2026, 18:33 UTC.

0
playing (measured 14 Aug 2026, 17:04 UTC)
6,709
lifetime visits
90%
liked (36 👍 / 4 👎)
33
favourites (4.9 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New hire · welcome1,989 · 0.00% win
I have friends! · social625 · 0.00% win
Noobish · other90 · 0.00% win
Gamer Award · progression26 · 0.00% win
Cleared for Maintenance · other13 · 0.00% win
Last Breath · other0 · 0.00% win
Meet the Owner · other0 · 0.00% win
Employee of the month · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919017 August 2026 — 91 % liked6 September 2026 — 89 % liked16 September 2026 — 90 % liked26 September 2026 — 90 % liked17 August 202626 September 2026
4 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 19:0590no change
16 Sept 2026, 17:1790+1
6 Sept 2026, 17:1589-2
17 Aug 2026, 17:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.