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Descendants Zombies Worlds Collide Tour

Descendants Zombies Worlds Collide Tour

A Roblox experience owned by NJ PRODUCTIONS.

RoleplayENDescendantsZombiesRoleplay

Description (written by the developer; not a statement by this register)

💫 Two worlds are colliding, and you are here to witness it! 1/10 REVAMP. ⭐️ NEW! Updates: New Hairstyles New Life Is Sweeter Outfits New Lighting In Tech New SCREEN & Side Screens (Main one now opens.) New Animations New Apple & Z Sign Gobos New Props New Audio Updated Spotlights New Poster & Thumbnails & MORE! 💔 Our One Girl RIOT KYLIE CANTRALL 🩵 Our Stunning MALIA BAKER 💜 Our Villainous DARA RENEE ⭐️ Our Mysterious JOSHUA COLLEY 🌟 Our Golden Girl FREYA SKYE 👑 Our Charming MALACHI BARTON 🕶️ Our PORTABLE NIGHT ICON MEKONNEN KNIFE & Other friends . . who may show up throughout this journey 🛸 Made by NJ PRODUCTIONS 🎤 Experience the ULTIMATE magic when the ZOMBIES & DESCENDANTS Worlds COLLIDE! Be one of the amazing performers or be a fan or even make the show incredible behind the scenes by being tech! The possibilities are ENDLESS! NOT AFFILIATED WITH DISNEY NOR COMPANY.

Last updated by the developer 16 Jul 2026, 09:36 UTC.

3
playing (measured 11 Aug 2026, 01:00 UTC)
196,875
lifetime visits
85%
liked (268 👍 / 49 👎)
888
favourites (4.5 per 1k visits)
24 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Costumes 90+
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

QT · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:4785no change
15 Aug 2026, 04:4685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.