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Karma Kills

Karma Kills

A Roblox experience owned by Notsogoodgames.

HorrorENasymmetrical horrorteam shootersurvival

Description (written by the developer; not a statement by this register)

[Alpha] Things are subject to change, whatever that means. Change logs are in the forums of the group - Unoriginal Asymmetrical "Horror" Game, or its a juggernaut game idk - Gameplay: Very fast paced, its basic but still dynamic. Survivors play more like a team shooter, having 3 roles working together to survive or kill the killer. Defense: Slow down the killer and protect the others. Damage: Kill the killer, thats it. Support: Buff others, keep each other alive, and survive. Killer: Kill the survivors, but be aware, they are dangerous. - Theme / Lore (the actual serious part) Well theres stuff like that, ig. - keybinds: Sprint: (PC: Shift) (Console: L2) Shift lock: (PC: Control) (Console: L3) View Destroyables: (PC: B) (Console: X) Emote: (PC: G) (Console: DPadDown)

Last updated by the developer 14 Apr 2026, 02:00 UTC.

0
playing (measured 11 Aug 2026, 18:38 UTC)
10,168
lifetime visits
75%
liked (163 👍 / 53 👎)
169
favourites (16.6 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7517 August 2026 — 75 % liked16 October 2026 — 75 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 10:2375no change
17 Aug 2026, 10:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.